From: Searching for art just got better. Where will you start?
Now when you search an artist like Gustav Klimt, you’ll see an interactive Knowledge Panel that will highlight ways you can explore on a deeper level, like seeing a collection of the artist’s works or even scrolling through the museums where you can view the paintings on the wall. And for some pieces, you can click through to see picture-perfect high-resolution imagery right from Google Arts & Culture.
Now as you walk through the rooms of the museums on Google Maps you’ll see clear and useful annotations on the wall next to each piece. Clicking on these annotations will bring you to a new page with more information provided by hundreds of the world’s renowned museums. You’ll also be able to zoom into high-resolution imagery—getting you closer to these iconic works than you ever thought possible.
To create this feature, we put our visual recognition software to work. Similar to how machine learning technology in Google Photos allows you to search for things in your gallery, this software scanned the walls of participating museums all over the world, identifying and categorizing more than 15,000 works.
What Google is doing for the art world is unprecedented, astonishing.
From: Preserving digital art: How will it survive?
…while the cave paintings in Lascaux are an incredible 20,000 years old, it isn’t clear whether digitized images of that art—or any digital art created today—will last 20 years, let alone 20,000.
That’s because digital art requires readers and, often, software in order to to be viewed, heard or experienced. And as software, browsers, and files either update versions or become obsolete, both digital art—art produced by means of computers and software—and digitized art—reproduced or copied art, rendered in digital form from original physical media—are at risk of disappearing.
It’s with this in mind that Google Arts & Culture has partnered with Rhizome to help in the preservation of digital art. Rhizome grew out of the blossoming web-artist community of the mid-1990s, and is now a thriving nonprofit in New York City. They’ve developed unique tools which preserve digital artworks and allow them to viewed long after their complex, software foundations have become obsolete.
From: Google’s AI Proves That Your Drawings Look Like Everyone Else’s
In November 2016, Google released a cute little game called Quick, Draw! on its AI Experiments website, where it showcases fun or unusual AI experiments for consumers. Quick, Draw! challenged you to draw–in 20 seconds or less–items ranging from tennis rackets and wine glasses to yoga and the Mona Lisa, all for the purpose of advancing machine learning research.
Since then, 15 million people have generated 50 million drawings–what Google is calling “the world’s largest doodling data set”–that are now available for researchers, artists, and designers to use in training algorithms to do things like distinguish a scribble of a boomerang from a doodle of an elbow.
…certain objects seem to share certain unalienable details.
An image of an old-fashioned, antennaed TV is far more visually dynamic and easier to understand than a drawing of the flat, nondescript boxes that serve as televisions in many households today.
Maybe machine learning algorithms will only learn to recognize drawings of 1950s televisions as a result.
If AIs learn from us, and the large majority of us represent ideas in the same way, what will happen to creativity when AI will start drawing?
From Introducing Studio Share: Sculpt with Friends in Oculus Medium | Oculus
Today, we’re excited to announce Studio Share—a new feature in Oculus Medium that lets you and a friend sculpt in the same virtual space!
While you work simultaneously on your own sculpts, you can share tips and tricks, show off your skills, and get feedback on your art in real time. You can even record your session or take selfies to share on the Oculus Forum.
Professional artists can use Studio Share for uniquely interactive creative reviews—to talk through designs, get a quick sense of scale, or experiment with camera angles.
Imagine a Giacometti and a Calder using this together and record the session.
From Introducing the Tilt Brush Artist in Residence Program
When your paintbrush and canvas have as many possibilities as your imagination, amazing things can happen.
Tilt Brush, a virtual reality app from Google, lets you paint in three-dimensional space, walk around your brush strokes from any angle, and use fantastical materials like fire, stars and rainbows. Since we launched Tilt Brush in April, we’ve seen professional artists and everyday doodlers alike make some incredible creations.
We’ve also been working closely with more than 60 artists to help them explore their style in virtual reality as part of the Tilt Brush Artist in Residence program (AiR). Coming from a wide range of disciplines, these graffiti artists, painters, illustrators, graphic designers, dancers, concept artists, creative technologists and cartoonists have all brought their passion and talent to create some amazing art with Tilt Brush. Beginning today, you can explore the AiR site to see their creations, and we’ll be continually adding to it moving forward.
From Where Art and Technology Collide – The New York Times
Galleries like American Medium that work with young artists — and cater to a crowd that has grown up with the internet — are approaching web-based art with a renewed purpose.
Even when the digital component isn’t as obvious, the work is often still influenced by the internet. In “Lavendra,” its current show, the artist E. Jane extracted images of ’90s R&B singers from YouTube videos and printed them on fabric